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==Fighter==
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==General Classes==
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===Fighter===
 
{{Infobox
 
{{Infobox
 
|Box title = Fighter Statistics
 
|Box title = Fighter Statistics
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|Row 2 info = Heavy Armor, Martial Weapons
 
|Row 2 info = Heavy Armor, Martial Weapons
 
|Row 3 title = Specialties
 
|Row 3 title = Specialties
|Row 3 info = Melee, Ranged}}
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|Row 3 info = Melee, Ranged|Row 4 title = Role
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|Row 4 info = Melee Damage}}
   
 
Fighters are masters of combat.  They make up the rank and file of the armies of the world.
 
Fighters are masters of combat.  They make up the rank and file of the armies of the world.
==Cleric==
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===Cleric===
 
{{Infobox
 
{{Infobox
 
|Box title = Cleric Statistics
 
|Box title = Cleric Statistics
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|Row 1 info = Any
 
|Row 1 info = Any
 
|Row 2 title = Proficiencies
 
|Row 2 title = Proficiencies
|Row 2 info = Heavy Armor, Simple Weapons, Divine Casting}}
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|Row 2 info = Heavy Armor, Simple Weapons, Divine Casting|Row 3 title = Specialty
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|Row 3 info = Melee Combat, Healing
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|Row 4 title = Role
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|Row 4 info = Melee Damage, Support}}
   
 
Clerics are fighters and followers of the [[Faith of the West|Faith]].  Their devotion to their [[Patrons]] grant them the ability to perform the [[Miracles]] to aid their friends or smite their foes in combat.  
 
Clerics are fighters and followers of the [[Faith of the West|Faith]].  Their devotion to their [[Patrons]] grant them the ability to perform the [[Miracles]] to aid their friends or smite their foes in combat.  
   
==Ranger==
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===Ranger===
 
{{Infobox
 
{{Infobox
 
|Box title = Ranger Statistics
 
|Box title = Ranger Statistics
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|Row 1 info = Any
 
|Row 1 info = Any
 
|Row 2 title = Proficiencies
 
|Row 2 title = Proficiencies
|Row 2 info = Medium Armor, Martial Weapons}}
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|Row 2 info = Medium Armor, Martial Weapons|Row 3 title = Specialty
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|Row 3 info = Ranged Attack, Traps
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|Row 4 title = Role
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|Row 4 info = Ranged Damage}}
   
 
The Ranger is a master hunter.  Often more at home in the wilderness than among people, cities often bewilder them.  They are employed as trackers and scouts in the worlds army.
 
The Ranger is a master hunter.  Often more at home in the wilderness than among people, cities often bewilder them.  They are employed as trackers and scouts in the worlds army.
==Rogue==
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===Rogue===
 
{{Infobox
 
{{Infobox
 
|Box title = Rogue Statistics
 
|Box title = Rogue Statistics
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|Row 1 info = Any
 
|Row 1 info = Any
 
|Row 2 title = Proficiencies
 
|Row 2 title = Proficiencies
|Row 2 info = Medium Armor, Light Martial Weapons}}
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|Row 2 info = Medium Armor, Light Martial Weapons|Row 3 title = Specialty
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|Row 3 info = Stealth, Sneak Attacks, Traps
  +
|Row 4 title = Role
  +
|Row 4 info = Melee Damage, Support}}
   
 
Rogues specialize in sneaking and deception.  Rogues have relied on their skills to get them through their whole lives, and are fiercely loyal... to themselves.
 
Rogues specialize in sneaking and deception.  Rogues have relied on their skills to get them through their whole lives, and are fiercely loyal... to themselves.
==Priest==
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==Western Classes==
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===Priest===
 
{{Infobox
 
{{Infobox
 
|Box title = Priest Statistics
 
|Box title = Priest Statistics
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|Row 1 info = Any
 
|Row 1 info = Any
 
|Row 2 title = Proficiencies
 
|Row 2 title = Proficiencies
|Row 2 info = Light Armor, Simple Weapons}}
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|Row 2 info = Light Armor, Simple Weapons, Divine Casting|Row 3 title = Specialty
  +
|Row 3 info = Offensive, Defensive Magic
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|Row 4 title = Role
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|Row 4 info = Magic Damage, Support}}
   
 
Devoted to the [[Faith of the West]], Priests spend their entire lives in study of the [[Word]].  What they lack in combat abilities they make up in their working of the [[Miracles]].
 
Devoted to the [[Faith of the West]], Priests spend their entire lives in study of the [[Word]].  What they lack in combat abilities they make up in their working of the [[Miracles]].
===Priest Gameplay===
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====Priest Gameplay====
 
Priests play as if they are Wizards from the Players Handbook, with some slight modifications for lore considerations.  They do not have familiars, instread they are given a Domain spell following all the same rules as Clerics.  While their magic is of a Divine nature, not Arcane, the Wizard spell list is playable until a Priest Spell list can be completed.
 
Priests play as if they are Wizards from the Players Handbook, with some slight modifications for lore considerations.  They do not have familiars, instread they are given a Domain spell following all the same rules as Clerics.  While their magic is of a Divine nature, not Arcane, the Wizard spell list is playable until a Priest Spell list can be completed.
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==Eastern Classes==
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===Monk===
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{{Infobox
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|Box title = Monk Statistics|Row 1 title = Races|Row 1 info = Any|Row 2 title = Proficiencies|Row 2 info = Light Armor, Simple Weapons|Row 3 title = Specialty|Row 3 info = Melee Combat|Row 4 title = Role|Row 4 info = Damage}}
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In the temples high in the Vedaga, Monks train to hone their bodies into powerful instruments of their god's will.  Most temples preach a pacifistic, defensive style though some focus on their offensive capabilities.
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===Sorcerer===
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{{Infobox
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|Box title = Sorcerer Statistics
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|Row 1 title = Races
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|Row 1 info = Any
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|Row 2 title = Proficiencies
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|Row 2 info = Light Armor, Simple Weapons, Arcane Magic
  +
|Row 3 title = Specialty
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|Row 3 info = Arcane Magic
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|Row 4 title = Role
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|Row 4 info = Ranged Damage, Support}}
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Born with an innate ability to manipulate the arcane energies around them, Sorcerers are few and far between.  Either shunned or celebrated depending on their village sorcerers lead a lonely life.

Latest revision as of 18:12, 27 June 2014

General Classes[]

Fighter[]

Fighter Statistics

Races

Any

Proficiency

Heavy Armor, Martial Weapons

Specialties

Melee, Ranged

Role

Melee Damage

Fighters are masters of combat.  They make up the rank and file of the armies of the world.

Cleric[]

Cleric Statistics

Races

Any

Proficiencies

Heavy Armor, Simple Weapons, Divine Casting

Specialty

Melee Combat, Healing

Role

Melee Damage, Support

Clerics are fighters and followers of the Faith.  Their devotion to their Patrons grant them the ability to perform the Miracles to aid their friends or smite their foes in combat.  

Ranger[]

Ranger Statistics

Races

Any

Proficiencies

Medium Armor, Martial Weapons

Specialty

Ranged Attack, Traps

Role

Ranged Damage

The Ranger is a master hunter.  Often more at home in the wilderness than among people, cities often bewilder them.  They are employed as trackers and scouts in the worlds army.

Rogue[]

Rogue Statistics

Races

Any

Proficiencies

Medium Armor, Light Martial Weapons

Specialty

Stealth, Sneak Attacks, Traps

Role

Melee Damage, Support

Rogues specialize in sneaking and deception.  Rogues have relied on their skills to get them through their whole lives, and are fiercely loyal... to themselves.

Western Classes[]

Priest[]

Priest Statistics

Races

Any

Proficiencies

Light Armor, Simple Weapons, Divine Casting

Specialty

Offensive, Defensive Magic

Role

Magic Damage, Support

Devoted to the Faith of the West, Priests spend their entire lives in study of the Word.  What they lack in combat abilities they make up in their working of the Miracles.

Priest Gameplay[]

Priests play as if they are Wizards from the Players Handbook, with some slight modifications for lore considerations.  They do not have familiars, instread they are given a Domain spell following all the same rules as Clerics.  While their magic is of a Divine nature, not Arcane, the Wizard spell list is playable until a Priest Spell list can be completed.

Eastern Classes[]

Monk[]

Monk Statistics

Races

Any

Proficiencies

Light Armor, Simple Weapons

Specialty

Melee Combat

Role

Damage

In the temples high in the Vedaga, Monks train to hone their bodies into powerful instruments of their god's will.  Most temples preach a pacifistic, defensive style though some focus on their offensive capabilities.

Sorcerer[]

Sorcerer Statistics

Races

Any

Proficiencies

Light Armor, Simple Weapons, Arcane Magic

Specialty

Arcane Magic

Role

Ranged Damage, Support

Born with an innate ability to manipulate the arcane energies around them, Sorcerers are few and far between.  Either shunned or celebrated depending on their village sorcerers lead a lonely life.