Classes

Fighter
Fighters are masters of combat. They make up the rank and file of the armies of the world.

Cleric
Clerics are fighters and followers of the Faith. Their devotion to their Patrons grant them the ability to perform the Miracles to aid their friends or smite their foes in combat.

Ranger
The Ranger is a master hunter. Often more at home in the wilderness than among people, cities often bewilder them. They are employed as trackers and scouts in the worlds army.

Rogue
Rogues specialize in sneaking and deception. Rogues have relied on their skills to get them through their whole lives, and are fiercely loyal... to themselves.

Priest
Devoted to the Faith of the West, Priests spend their entire lives in study of the Word. What they lack in combat abilities they make up in their working of the Miracles.

Priest Gameplay
Priests play as if they are Wizards from the Players Handbook, with some slight modifications for lore considerations. They do not have familiars, instread they are given a Domain spell following all the same rules as Clerics. While their magic is of a Divine nature, not Arcane, the Wizard spell list is playable until a Priest Spell list can be completed.

Monk
In the temples high in the Vedaga, Monks train to hone their bodies into powerful instruments of their god's will. Most temples preach a pacifistic, defensive style though some focus on their offensive capabilities.

Sorcerer
Born with an innate ability to manipulate the arcane energies around them, Sorcerers are few and far between. Either shunned or celebrated depending on their village sorcerers lead a lonely life.